We Spent a Lot of 2020 Playing Video Games, Steam Data Shows

Steam 12 months in Assessment for 2020 exhibits 21.four p.c extra video games have been bought in comparison with 2019 and the overall quantity of playtime doubled in 2020. With the coronavirus pandemic having compelled folks to remain inside their properties for many of final 12 months, an increasing number of folks gravitated in the direction of video video games, be it on their smartphones,l consoles, or PCs. Valve’s 12 months in Assessment for Steam exhibits simply that, together with some attention-grabbing statistics displaying important enhance in engagement on the platform.

The 2020 Year in Review for Steam exhibits there have been 120 million lively gamers on the platform monthly within the 12 months. With these many gamers dedicatedly taking part in video video games, the general hours invested elevated by 50.7 p.c in comparison with 2019. 21.four p.c extra video games have been bought throughout 2020 from Steam and there have been 2.6 million first time purchases month-to-month.

Steam noticed 62.6 million each day lively gamers in 2020 throughout the globe with the very best concurrent participant rely reaching 24.eight million.

There have been the standard a number of seasonal gross sales organised by Steam final 12 months and the main ones – Summer time, Autumn, and Winter have been “file breaking when it comes to income generated for builders and publishers,” in line with the official weblog put up. In comparison with Winter Sale of 2019, 2020 noticed a 36 p.c enhance within the variety of video games that grossed greater than $100,000 (roughly Rs. 73 lakh). 

To offer alternatives for visibility to video games in Steam’s catalogue, the platform organised Steam Game Festival: Spring Edition which noticed 559,000 demo activations for a number of dozen demos. Then, Steam Sport Pageant: Summer time Version noticed four million clients join over 900 demos. Lastly, Steam Sport Pageant: Autumn Version noticed 5.1 million demo activations.

Final 12 months, Steam additionally launched the Steam Factors programme that rewards customers for getting video games and interesting with the neighborhood. Until now, 99 million objects together with animated backgrounds, avatars, frames, and extra have been redeemed by 15.5 million customers.

Coming to SteamVR, the platform noticed 71 p.c extra income and a 30 p.c enhance in playtime for VR video games. There have been 104 million SteamVR periods with 1.7 million customers experiencing SteamVR for the primary time.

Valve not too long ago released its record of ‘Greatest Video games of 2020′ on Steam and the highest 12 promoting video games of 2020 within the platinum class embrace Playerunknown’s Battlegrounds, Fall Guys: Final Knockout, Amongst Us, Cyberpunk 2077, Doom Everlasting, Monster Hunter World, and Crimson Lifeless Redemption 2, amongst others.

What would be the most enjoyable tech launch of 2021? We mentioned this on Orbital, our weekly know-how podcast, which you’ll subscribe to through Apple Podcasts, Google Podcasts, or RSS, download the episode, or simply hit the play button beneath.


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